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Play axis and allies 1942 online free
Play axis and allies 1942 online free




play axis and allies 1942 online free

Germany builds a med carrier for example, loses fighters or moves them east. Option 1 is if there’s minimal threat to the UK fleet. I buy 1 of 3 options with the UK in round 1.Ĭarrier, Transport, 2 infantry, 1 artillery. When they go in with land forces, hit them back.

play axis and allies 1942 online free

With the UK in India, don’t let Japan stack Burma. You’re just trying to slow them down and distract them. If you are doing a KGF strategy, dealing with Japan isn’t the top priority. Make multiple threats so the Allies need to pick one to deal with and the other(s) can prevail without issue. If the USA tries for both they’ll probably fail unless the AAO RNG screws you, in which case you do what the rest of us good folks do and make a thread/post complaining about it. If they sink the IJN the Nazis grab Moscow and win the game, and if they wipe out the Caucasus stack the IJN accomplishes its objective and you win the game.

play axis and allies 1942 online free

With a large-enough Japanese Navy threatening game-over in one part of the board (by either sinking the USN (thus shutting off the stream of air units into Russia) and the German Army threatening game-over in another (Moscow), the USA in this hypothetical scenario is forced to use their air stack to either sink the IJN or wipe out the German Army. Japan is really easy to defend because of it’s 8 production. If taking the first option here you’d just need to spend a turn or two spamming land units on Japan proper to avoid a landing in Japan. Threat #2 - Move out with Japan’s fleet and either threaten taking Hawaii+India for the last VCs (you said you had Karelia earlier and I’m assuming with a strategy like this the Allies weren’t taking Philippines/Rome/Paris anytime soon) OR threaten challenging/destroying the US fleet off of Alaska. Threat #1 - Get Germany’s entire army (or at least a good chunk of it) in Caucasus, threatening Moscow and demanding that USA keep the air stack in or around Moscow. Japanese navy, Germany trading attempts in Russia, etc.). USA is using said stack to wipe out anything that moves (i.e. Scenario: USA is ferrying air stacks from W. Don’t take this as a one-to-one guide on what you should’ve done in that game, I have no idea what the board looked like: I’ve been talking in abstracts here but I can give a rough-ish approximation based on your game. This puts the Allies in a bad spot because they’ll be forced to choose between solidly destroying one of your threats (and letting the other ones get off scott-free to accomplish its objective) and taking multiple risky fights trying to stop all of your threats (which will probably result in the air stack getting severely reduced/destroyed, making it your victory). Because of this, you need to be a bit greedy and push forward with all of your large stacks simultaneously, creating potentially-game-winning threats in multiple regions of the board. Basically, a large intimidating air stack can only attack one large stack (be it a land stack of ~10 INF or greater or a naval stack of ~5 Destroyers or greater) in one round. I’m not going to speak to your specific game example because that’s not what this thread was about, but I’ll give you the same advice other people gave when faced faced the “Dark Skies” strategy. Basically, before committing to your moves, take a look at what your opponent’s possible moves are going to be and run battle calculations on what would happen if your opponent played a certain way ( IMPORTANT NOTE: Remember to set the “rounds of combat” setting to “all” and “10,000X” (more simulated battles = more accurate prediction) and to also set the “luck” setting to “1942” and “Pure Luck” to be accurate to AAO. I’m a bit late getting to this but as suggested, the battle calculator (hosted by this very site at ) is your friend here.






Play axis and allies 1942 online free